![]() ![]() Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.įixed battle crash bug caused by the default deployment placement.Ĭrash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.įix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.įix for a crash when holding the and keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.įix for crash caused by forming a Confederation in Campaign modes. More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs Improved compatibility for graphics cards with multiple GPUs.Īdded earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases. Increased the frame rate and reduced frame stuttering in battles on certain GPUs. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu. Pathfinding optimisation on the Campaign Map.įix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" key, causing "zombie like” low quality textures on unit faces in battles.Ī new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. ![]() Further improvements planned for subsequent patches. Improved AI recruitment decisions in Campaign modes. For more information check Campaign performance optimisations.Ĭampaign AI round time improvements (greatest effect during early game).Ī new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns. Total War™: ROME II – Hannibal at the Gates is available for pre-order now here, priced $14.99/£9.99/€14.99. We are committed to improving and adding to the game over the coming months we very much want ROME II to be remembered as one of our best.” “ ROME II was hugely ambitious for our studio,” said Mike Simpson, Creative Director at CA, “We do regret that some reviewers and core fans didn’t get everything they wanted from it. With more than one million units sold by the end of 2013 and continuing high performance, it remains the fastest-selling and most commercially successful Total War game to date. ROME II itself has continued to sell strongly since its launch in September last year, DLC and free content being released regularly. Details will be revealed in the next episode of community TV show Rally Point, coming soon. In addition to this, another significant free content update for ROME II will also drop soon, benefitting all players regardless of whether they own any DLC. Main protagonists Rome and Carthage will benefit from a new civil tech tree based around diplomacy, while the challenge in the shadow of these mighty empires for newcomers Syacuse, the Arevaci and the Lusitani will be formidable. today announced that Total War™: ROME II will receive its second major Campaign Pack DLC March 27, 2014.ĭropping players into the Western Mediterranean at the outbreak of the second Punic War, Hannibal at the Gates features a new campaign map focused on the tinderbox geopolitical situation that brought two ancient world superpowers to all-out war with sworn rivals Scipio and Hannibal at the very heart of the conflict.įive playable factions will feature a wealth of new units. SAN FRANCISCO & LONDON – Ma– SEGA® of America, Inc. Hannibal at the Gates Campaign Pack announced for Rome II
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